His approach was much more scientific and I really enjoyed reading him. I’ve almost complete my generator when found a Scott Turner’s Here Dragons Abound blog. I don’t want auto label-placement system as it’s too hard for me to make it fast. I don’t want hexagons or any other regular structured map as its not plausible. I was so excited that decided to create my own Fantasy map generator, even I’m still a novice in programming.Īn example map from Martin O’Leary’s map generatorĭespite I was inspired by Martin’s work, my goals were not to create a book-styled map, but generate interactive maps ready to be used as a part of my Medieval Dynasty game/simulator project (still in Alpha).īesides interactiveness, game map has to be plausible-looking, fast on generation and dragging, scalable and easy to code. Some months ago, surfing the Internet for a good procedural map generation tutorials, I’ve found the Generating fantasy maps article by Martin O’Leary.
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